6/13/2023 0 Comments Waves nx sennheiser 650At its low ownership price, and being included with Waves’ Essential and Ultimate subscriptions, it’s also very affordable. Nx Virtual Studio Collection’s 3D spatialisations and speaker simulations, although perhaps not quite up there with those of VSX, are excellent, and the head tracking only boosts the sense of immersion, albeit far more effectively with the Bluetooth tracker than via webcam. Any headphones can be used to realise these fabulous spaces and their installed monitors, and EQ correction curves are included for more than 270 models. Beyond that, the four plugins in Nx Virtual Studio Collection n put you in the mixing hot seats of Germano (featuring Exigy S412G, Yamaha NS10 and Germano A2 monitors) and Ocean Way (Ocean Way HR1 and HR5) Studios, Chris Lord-Alge’s gaff (NS10 and Ocean Way HR1), and an unspecified mix room hosting unspecified monitors (the original Nx Virtual Mix Room). One of the key selling points of Waves’ control room simulation platform is its head tracking technology, which keeps the virtual speakers locked in place as your head moves around, receiving positioning data from your computer’s webcam or a separately available Bluetooth accelerometer that straps to the band of your headphones – clever stuff. Read what Russ Hughes thought in his article Steven Slate Audio VSX Headphone Mixing System Tested. VSX is the only entrant in our list that requires a dedicated, purpose-built set of headphones, but the clear advantage of this approach is the total governance it gives the developer over every element of the system, ultimately delivering a highly-tuned, quasi-magical virtual monitoring experience that we’ve yet to hear bettered. Plug in the “perfectly linear” VSX headphones, fire up the plugin, select your desired monitoring environment, switch between the near-field, mid-field and far-field monitor options for your chosen room, and marvel at the staggeringly convincing spatial placement and speaker simulation achieved by Slate’s proprietary Binaural Perception Modelling technology. The current darling of head-bound speaker/room simulation, Slate’s smash hit plugin-and-headphones combo claims to transport you to perfect psychoacoustic representations of numerous environments, from Sonoma, NRG and Zuma Studios (housing high-end speakers by PMC, DynAudio, ATC, Ocean Way and others, and the dirtier likes of NS10s and Mixcubes) to two cars, a club, various tasty headphones (‘LCD’, ‘650’, etc) and more, depending on which of the two packages (Essentials or Platinum) you plump for. For the utmost in precision, you can even send Sonarworks your specific headphones and pay to have the company generate a custom calibration curve for them, or buy a pre-calibrated set of Sennheisers (HD 400, 600 and 650) or Beyerdynamics (DT 880 Pro and 990 Pro) directly.Īlthough the UI could be a bit more intuitive in places, SoundID Reference constantly impresses with the quality of its simulations, and if you want to get your monitor speakers in on the action too, there’s a pricier version that calibrates and simulates those in the same way using a measurement app and optional measurement microphone. The fundamental purpose of the whole setup is to calibrate your cans (selected from a roster of over 400 supported models) for accurate, uncoloured referencing purposes, which it does remarkably well but SoundID Reference also enables switching between 20 playback device simulations, from well-known speakers and headphones, to laptops, phones, TVs, cars and more, as well as all 400+ aforementioned headphones. Sonarworks’ popular calibration and simulation software provides everything you need to flatten or transform the output of your headphones in the form of a plugin for in-DAW deployment and a standalone app for system-wide application. Sonarworks SoundID Reference For Headphones
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